March 12, 2017

Remaking music... - Weekly Report

Hello everyone!

This week I was looking on how I could improve the music. Then I thought to jump from the 8-bit sound of early demos to the 16-bit consoles sound. I spent a lot of time looking for good audio plugins that emulate the YM2612 sound. This is the Sega Genesis sound chip.

This is the Chaw Town theme, 8-bit NES style:



Now, it sounds like this:



What do you think? This is not the final version, but it makes me feel excited to make the game!

That's all for now. Thank you!

March 04, 2017

What is Chawie's Quest + Weekly Report

Hello everyone!

Today I'm going to do something I should have done before. After all, what Chawie's Quest all about?

Setting

Chawie's Quest tells the story of a small member of the Chaw race. Chawie's world, Camandu, is peaceful and only few conflicts are registered in it's history. The last one, The Jay-Chaw war, was resolved when the legendary Chaw Chawollus came witth the ultimate solution to estabilish peace in Camandu: a Chawcake so tasty that it calms down the heart of the most troubled soul. Since then, Jays and Chaws are best friends, and every people developed their own Chawcake recipes for communication and peaceful negotiations.

After centuries without conflicts, everyone got used to absolute peace in Camandu. However, an alien is invading the minds of some people. The alien's objectives are unclear. All that is clear is that trouble is affecting Camandu. Chaws are suddenly getting sick. Fungi are getting aggressive. Chawie, the youngest Chaw, is tasked to retrieve seeds from the Millenium Flower. It only grows in the core of the Mystic Garden. It's seeds, people say, can cure any illness. But this little quest will become one that will extend to the entire world of Camandu...


The game

The game will consist of platform sections. During the quest, Chawie learns abilities that helps her traverse increasingly complex obstacles. Along the way, Chawie will meet some mean people. She will use some little violence to stun them, then she feeds them until they get friendly. Once they become friends, they can give tips or items or do some other thing they can do to help Chawie.


Weekly Report

Right after publishing the first entry in the devlog, I started to make the game logo. It is on the top of this post. Then, something unexpected came: the demo is painstakingly slow on some machines. I passed most time this week trying to remedy this. I uploaded a new version on itch.io, but it is still not perfect. I will make optimizations later. Now, I will focus on making the game, remaking and expanding the first area, and improving the basic mechanics.

A full week has not passed since the last entry, and I did not make much. I'll try to update the devlog every weekend.

That is all for now. Thank you!

March 01, 2017

First post - For real!

At long last! For this first post, I'll tell how Chawie's Quest started!

It was on GBJam 5, a jam for games witg Game Boy aesthetics. Chawie's Quest was made in the jam's last five days, and the game had only four colors.


Some time later, after some other jams, some health problems, holiday trips and more health problems (some of my own, other of the original chaw), I decided to continue development. I read some material for pixel art and began coloring all assets.


These last few days I tried to color everything. I'm still using a limited color palette, the DB32.

I still don't know what I'm going to do next, but the game script is done. There is a lot to do - sprites, tiles, sounds, maps.

Oh, almost forgetting this. You can play the demo. Just download it: (for Windows only, sorry other OS users)

 

(Windows Smartscreen may block the game app to run. If that happens, don't worry. The file is clean)

That is all for now. Thank you!